Games Have Been Terminated!

The thing about writing a blog is that one never knows what an email will bring. After spending an inordinate amount of time in front of Toby, the ‘puter, yesterday learning how to insert diagrams, and then putting together the post in order to have something in which to insert them, I determined that today I would spend time with the Daniel Gormally book, Insanity, passion and addiction: a year inside the chess world, while playing over Chess games on an actual board with pieces one can feel, and possibly “working” on the openings intended for the Senior Championship of the Great State of South Carolina, which is only ten days away, by going to the CBDB and 365Chess. Wrong, Ke-mo sah-bee! An email from my friend Mulfish arrived at 11:42 am, upsetting the Bacon cart…

“Looking forward to the AWs take on AlphaZeros stunning win over Stockfish,” was the message. “What’s this?” I thought, wondering if Mike was referring to the TCEC Computer Chess Championship that is in the final stretch. “But Stockfish is not participating in the Super Final,” I thought. I therefore fired off an immediate response: “To what, exactly, are you referring?” His reply was, “Look in the all things Chess forum.”

Although there are not as many incoming as there were before taking a long break from blogging, I have received several emails directing my attention here and there, and they are greatly appreciated. Checking the AW stats today showed many people in countries other than the USA reading the AW. In particular I noticed that today, as every day, there is one, and only one, reader in the Maldives. Thank you, whoever you are, and feel free to send an email, as I am curious by nature.

Keep ’em coming: xpertchesslessons@yahoo.com

This is the post found on the USCF forum that prompted Mulfish to fire a salvo at the AW:

Postby billbrock on Wed Dec 06, 2017 9:16 am #321974

“AlphaZero learned to play chess by playing against itself. After just FOUR HOURS of self-learning, it was able to decisely (sic) defeat Stockfish 8.0! (EDIT: this statement is slightly misleading. See downthread.) (100 games match: +28 =72 -0)
What’s really impressive: Stockfish was calculating far more deeply than AlphaZero (at least in terms of nodes per second). AlphaZero is just “smarter.”

After reading only this I thought, “Whoa! This will change not only my day, but possibly the future course of history!” The more I read the more convinced was I of the latter.

Bill Brock provided a link to a PDF paper, Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
(https://arxiv.org/pdf/1712.01815.pdf) which I read immediately, blowing my mind…

Every morning I read while drinking my first cuppa coffee, and today was no exception. Toby is not fired-up until time to sit down and eat breakfast. I check my email, then the quotes of the day, followed by the poem of the day, which was The Writer’s Almanac, by Garrison Keillor, but it has been discontinued, so I’ve moved on to Poem-a-Day (https://www.poets.org/poetsorg/poem-day) & The Poetry Foundation’s Poem of the Day (https://www.poetryfoundation.org/). Next I click on the Drudge Report in order to understand what the enemy is thinking, and doing. Then it is the newspapers in digital form, the NYT, WaPo, and AJC. For you readers outside the USA, that would be the New York Times, the Washinton Post, and the Atlanta Journal & Constitution. Then I check out the word of the day (https://www.merriam-webster.com/word-of-the-day), before heading to check what was on the nightly radio programs broadcast while I am sleeping, Ground Zero with Clyde Lewis (http://www.groundzeromedia.org/), and the Granddaddy of them all, Coast to Coast AM (https://www.coasttocoastam.com/). You may think that Chess comes next, but you would be mistaken. I check out The Hardball Times at Fangraphs (https://www.fangraphs.com/tht/). Then I check out what’s happening in the world of Go (http://www.usgo.org/).

Then it is time for Chess! My routine is to check in at Chess24 (https://chess24.com/en) first in order to learn if there is a new article I will want to return to after checking out Chessbase (https://en.chessbase.com/), where there is usually something interesting to peruse. (Today is no exception because the lead article is, How XiangQi can improve your chess, which will be read. https://en.chessbase.com/). During the TCEC Championships it is then on to Chessdom (http://www.chessdom.com/), where I click onto TCEC (http://tcec.chessdom.com/). And then it is on to the Chess Granddaddy of them all website, TWIC, aka The Week In Chess (http://theweekinchess.com/), which is Mark Crowther’s wonderful website which contains a Daily Chess Puzzle, which I attempt to solve, in hopes it will keep my mind sharp. Why was I writing all this?…Just kidding!

The point is that I read so long this morning (Why Bob Dylan Matters, by Richard F. Thomas; Cover Me: The stories behind the GREATEST COVER SONGS of all time, by Ray Padgett, who has a wonderful website (http://www.covermesongs.com/); and Murder on the Death Star: The assassination of Kennedy and its relevance to the Trump era, by Pelle Neroth) in order to finish the latter. The point being that by the time I got to the email by Mulfish I would ordinarily have already seen the momentous news.

DeepMind’s AlphaZero crushes chess

https://chess24.com/en/read/news/deepmind-s-alphazero-crushes-chess

The excellent article by Colin McGourty begins: “20 years after DeepBlue defeated Garry Kasparov in a match, chess players have awoken to a new revolution. The AlphaZero algorithm developed by Google and DeepMind took just four hours of playing against itself to synthesise the chess knowledge of one and a half millennium and reach a level where it not only surpassed humans but crushed the reigning World Computer Champion Stockfish 28 wins to 0 in a 100-game match. All the brilliant stratagems and refinements that human programmers used to build chess engines have been outdone, and like Go players we can only marvel at a wholly new approach to the game.”

Colin ends with: “And where do traditional chess programmers go from here? Will they have to give up the refinements of human-tuned evaluation functions and all the existing techniques, or will the neural networks still require processing power and equipment not easily available? Will they be able to follow in DeepMind’s footsteps, or are there proprietary techniques involved that can’t easily be mastered?

There’s a lot to ponder, but for now the chess world has been shaken!”

“Shaken?” More like ROCKED TO ITS FOUNDATION!

If games people play are to survive they will be something like that described in the novel I consider the best I have read, Das Glasperlenspiel, or Magister Ludi, aka, The Glass Bead Game, by Hermann Hesse. (http://www.glassbeadgame.com/)

Or maybe a book, The Player of Games, by Iain M. Banks, which is not only one of my favorite Sci-Fi books, but also one of my favorite book about games.

The stunning news also caused me to reflect on a Canadian Sci-Fi television program I watched, Continuum, in which mega-corporations dominate the world in the future as time-travelers fight one of the largest corporatocratic entities, SadTech, which sounds an awful lot like Google. (http://www.imdb.com/title/tt1954347/?ref_=nm_flmg_act_6)

The Brave New World is here. The Science Fiction books I read as a youngster are no longer fiction.

The Terminator has arrived.

We are all doomed. DOOMED!

R.E.M. – It’s The End Of The World

The End of the World

Programmers Attack Go With Brute Force

Last June an article by Jonathan Schaeffer, Martin Müller & Akihiro Kishimoto, AIs Have Mastered Chess. Will Go Be Next? was published. “Randomness could trump expertise in this ancient game of strategy,” followed. “Jonathan Schaeffer, a computer science professor at the University of Alberta, in Canada, had been creating game-playing artificial intelligence programs for 15 years when Martin Müller and Akihiro Kishimoto came to the university in 1999 as a professor and graduate student, respectively. Kishimoto has since left for IBM Research–Ireland, but the work goes on—and Schaeffer now finds it plausible that a computer will beat Go’s grand masters soon. “Ten years ago, I thought that wouldn’t happen in my lifetime,” he says.” (http://spectrum.ieee.org/robotics/artificial-intelligence/ais-have-mastered-chess-will-go-be-next)

Jonathan Schaeffer is the man behind Chinook, the computer program that solved Checkers. You can find the paper, Checkers is Solved, to learn about the proof here: (http://webdocs.cs.ualberta.ca/~chinook/)
He has also revised his book first published in 1997, One Jump Ahead: Computer Perfection at Checkers, which I read years ago. Jonathan Schaeffer is like E. F. Hutton in that when he talks about a computer game program, you listen.

For years I have followed news of computer Go programs. Before sitting down to punch & poke I searched for the latest news, coming up empty. This as good news for humans because Go is the last board game bastion holding against machine power. It is also the world’s oldest, and most complicated, board game. It “originated in ancient China more than 2,500 years ago. It was considered one of the four essential arts of a cultured Chinese scholar in antiquity. Its earliest written reference dates back to the Confucian Analects.” (https://en.wikipedia.org/wiki/Go_%28game%29)

Schaeffer and his group have developed a Go-playing computer program, Fuego, an open-source program that was developed at the University of Alberta. From the article, “For decades, researchers have taught computers to play games in order to test their cognitive abilities against those of humans. In 1997, when an IBM computer called Deep Blue beat Garry Kasparov, the reigning world champion, at chess, many people assumed that computer scientists would eventually develop artificial intelligences that could triumph at any game. Go, however, with its dizzying array of possible moves, continued to stymie the best efforts of AI researchers.”

In 2009 Fuego “…defeated a world-class human Go player in a no-handicap game for the first time in history. Although that game was played on a small board, not the board used in official tournaments, Fuego’s win was seen as a major milestone.”

They write, “Remarkably, the Fuego program didn’t triumph because it had a better grasp of Go strategy. And although it considered millions of possible moves during each turn, it didn’t come close to performing an exhaustive search of all the possible game paths. Instead, Fuego was a know-nothing machine that based its decisions on random choices and statistics.”

I like the part about it being a “know-nothing machine.” I have often wondered if humans, like Jonathan Schaeffer, who are devoting their lives to the development of “thinking” machines, will be reviled by future generations of humans as is the case in the Terminator movies. It could be that in the future humans will say, “Hitler was nothing compared to the evil SCHAEFFER!” If I were supreme world controller a command would be issued ending the attempts to crack Go, leaving my subjects one beautiful game not consigned to the dustbin of history, as has been the fate of checkers. I fear it is only a matter of time before chess meets the same fate. GM Parimarjan Negi was asked in the “Just Checking” Q&A of the best chess magazine in the history of the universe, New In Chess 2014/6, “What will be the nationality of the 2050 World Champion?” He answered the question by posing one of his own, “Will we still have a world championship?” Good question. I would have to live to one hundred to see that question answered. Only former President of the GCA, and Georgia Senior Champion, Scott Parker will live that long, possibly still be pushing wood in 2050, if wood is still being pushed…

The article continues, “The recipe for building a superhuman chess program is now well established. You start by listing all possible moves, the responses to the moves, and the responses to the responses, generating a branching tree that grows as big as computational resources allow. To evaluate the game positions at the end of the branches, the program needs some chess knowledge, such as the value of each piece and the utility of its location on the board. Then you refine the algorithm, say by “pruning” away branches that obviously involve bad play on either side, so that the program can search the remaining branches more deeply. Set the program to run as fast as possible on one or more computers and voilà, you have a grand master chess player. This recipe has proven successful not only for chess but also for such games as checkers and Othello. It is one of the great success stories of AI research.”

Voilà, indeed.

“Go is another matter entirely,” they write, “The game has changed little since it was invented in China thousands of years ago, and millions around the world still enjoy playing it.”

But for how long?

“Game play sounds simple in theory: Two players take turns placing stones on the board to occupy territories and surround the opponent’s stones, earning points for their successes. Yet the scope of Go makes it extremely difficult—perhaps impossible—for a program to master the game with the traditional search-and-evaluate approach.”

This is because, “For starters, the complexity of the search algorithm depends in large part on the branching factor—the number of possible moves at every turn. For chess, that factor is roughly 40, and a typical chess game lasts for about 50 moves. In Go, the branching factor can be more than 250, and a game goes on for about 350 moves. The proliferation of options in Go quickly becomes too much for a standard search algorithm.”

Hooray! That is the good news, and there is more…”There’s also a bigger problem: While it’s fairly easy to define the value of positions in chess, it’s enormously difficult to do so on a Go board. In chess-playing programs, a relatively simple evaluation function adds up the material value of pieces (a queen, for example, has a higher value than a pawn) and computes the value of their locations on the board based on their potential to attack or be attacked. Compared with that of chess pieces, the value of individual Go stones is much lower. Therefore the evaluation of a Go position is based on all the stones’ locations, and on judgments about which of them will eventually be captured and which will stay safe during the shifting course of a long game. To make this assessment, human players rely on both a deep tactical understanding of the game and a clear-eyed appraisal of the overall board situation. Go masters consider the strength of various groups of stones and look at the potential to create, expand, or conquer territories across the board.”

This sounds good so far, but then they continue, “Rather than try to teach a Go-playing program how to perform this complex assessment, we’ve found that the best solution is to skip the evaluation process entirely.”

Oh no, Mr. Bill!

“Over the past decade, several research groups have pioneered a new search paradigm for games, and the technique actually has a chance at cracking Go. Surprisingly, it’s based on sequences of random moves. In its simplest form, this approach, called Monte Carlo tree search (MCTS), eschews all knowledge of the desirability of game positions. A program that uses MCTS need only know the rules of the game.”

I do not know about you, but I am hoping, “What happens in Monte Carlo stays in Monte Carlo.” Do you get the feeling we are about to be Three Card Monte Carloed?

“From the current configuration of stones on the board, the program simulates a random sequence of legal moves (playing moves for both opponents) until the end of the game is reached, resulting in a win or loss. It automatically does this over and over. The magic comes from the use of statistics. The evaluation of a position can be defined as the frequency with which random move sequences originating in that position lead to a win. For instance, the program might determine that when move A is played, random sequences of moves result in a win 73 percent of the time, while move B leads to a win only 54 percent of the time. It’s a shockingly simple metric.”

“Shockingly simple,” my jackass. There is much more to the article, including this, “The best policies for expanding the tree also rely on a decision-making shortcut called rapid action value estimation (RAVE). The RAVE component tells the program to collect another set of statistics during each simulation.”

As in “Raving lunatic.” The article provides a list of what current computer programs have done to games, and how they rate in “…two-player games without chance or hidden information…”

TIC-TAC-TOE (Game positions, 10 to the 4th power) = Toast

OWARE (Game positions, 10 to the 11th power) = Fried

CHECKERS (Game positions, 10 to the 20th power)= Cooked

OTHELLO (Game positions, 10 to the 28th power)= Superhuman

CHESS (Game positions, 10 to the 45th power) = Superhuman

XIANGQI (CHINESE CHESS) (Game positions, 10 to the 48th power) = Best Professional

SHOGI (JAPANESE CHESS) (Game positions, 10 to the 70th power) = Strong Professional

GO = (Game positions, 10 to the 172th power) = Strong Amateur

They end the article by writing, “But there may come a day soon when an AI will be able to conquer any game we set it to, without a bit of knowledge to its name. If that day comes, we will raise a wry cheer for the triumph of ignorance.”

I would much prefer to raise a stein and drown my sorrows to that…

THESE are my people

In an article at the Chessbase website, written by chess GM Peter Heine Nielsen, Grandmasters at the Shogi Forum (part 2), one finds, “The tradition of the best Japanese board game players, to be interested in a game other than their ”main” one is known from Nobel Prize winner Kawabata’s masterpiece “The Master of Go”.” (http://en.chessbase.com/post/grandmasters-at-the-shogi-forum-2-2)

The title of Tiger Hillarp’s post, dated March 9, 2015, is, Virtual ascent to 1 dan. Tiger, a Chess GM, has become a dan Go player! Congratulations are in order for the Tiger! World chess champion Emanuel Lasker, who said, “. . . [it is] something unearthly . . . If there are sentient beings on other planets, then they play Go,” (http://www.kiseido.com/) would be proud of Tiger’s accomplishment. He writes, “After a rather long struggle to get up to 1 dan on KGS I finally managed the other day. It might seem like a rather small step for mankind, but it felt quite big to me and merited a rather bouncy and ungraceful dance around the livingroom. As a chess coach I always recommend my students to annotate their games and I do – of course – follow my own advice as I try to improve my go skills. Here are two examples that I have tried to make less go-diary-like.” (http://tiger.bagofcats.net/)

Tiger not only annotates two of his Go games, but also annotates the 39:th Kisei titel match, game 1, in his post dated February 18, 2015. (http://tiger.bagofcats.net/go/39th-kisei-titel-match-game-1/)

As many of you know I have spent time attempting to learn Go the past few years. From a crossword puzzle study at Georgia Tech, for which I was paid, under the supervision of graduate student, now Ph.D. Zach Hambrick, I learned Seniors who had worked crossword puzzles for a long time did not show the changes that those for whom, like me, it was a new experience. Current thinking is that the brain needs new stimulation as one ages. I do not want anyone, like the nattering nabobs of negativism who post on the USCF forum, to misconstrue my words as they have previously done so often. I do not know if the time I devote to chess is helpful or not. I do it because of the joy it brings. I do, though, know the time spent studying Go is beneficial for my brain, not to mention the fact that it, too, brings me immense joy. Having playing chess most of my adult life, Go is like entering a portal into a completely new and different universe. Whether it be chess, Shogi, Go, or even backgammon, it is all a game which we play. After all, we game players are all kindred spirits. One of my favorite stories comes from a wonderful woman involved with the Emory Castle Chess Camp (http://www.castlechess.org/dnn/). She said, “The very first year his mother brought him he was a tiny little thing, very serious, didn’t have many friends at school. She had been trying to help him by telling him he just needed to find the right people to make friends with. When they walked into the ballroom at Emory for Castle orientation and there were kids all over the floor playing blitz and bughouse, and his face lit up and he turned to her and said with a huge smile, “Mom…. I’ve found them, THESE are my people.”

Repatriation Chess

At the beginning of the US War for Southern Independence captured prisoners were exchanged. This helped the South more than the septentrional invaders because the Rebels could not replace their soldiers as easily as could the North. Not only did the yankees have a much larger population from which to draw, they also fielded many thousands of mercenaries while the Southern soldier was fighting to protect home and family. It is written that the yankees would take a poor immigrant right off of the ship, promising him citizenship if he would fight for the yankees. Yet the so-called historians have blamed the South for ending the practice. The victor writes history and does so in such a way as to distort the truth in order to make themselves look good, and the vanquished to look bad.

“The war, begun with noble pronouncements, sentimental loyalties, rash heroism, and codes of gentlemanly honor, soon takes a turn. For two years, prisoners are captured on the battlefield and repatriated according to conventions as old as wars between nations, formalized in the summer of 1862 in an agreement called the Dix-Hill Cartel (http://www.jfepperson.org/cartel.htm). After he captures Vicksburg, Mississippi, on July 4, 1863, Gen. Ulysses S. Grant is appalled to learn that his 37,000 rebel prisoners — all exchanged according to the Cartel — have returned to their regiments. He expresses his frustration succinctly: “If we commence a system of exchange which liberates all prisoners taken, we will have to fight on until the whole South is exterminated.” He refuses to fight the same men over and over till they are all wounded or killed.

Secretary of War Edwin M. Stanton heeds Grant’s wisdom: There will be no more prisoner-of-war exchanges. Grant has effectively condemned many captured soldiers to suffering and death — ironically for the most humane of reasons, to end a greater suffering and death as quickly as possible.” (http://www.ourstate.com/civil-war-prisoners/)

In chess a piece is captured, not killed. I pondered this while reading the wonderful “Grandmasters at the Shogi Forum” By Peter Heine Nielsen on the Chessbase website. (http://en.chessbase.com/post/grandmasters-at-the-shogi-forum-1-2) Shogi has a “drop rule”; it was the first chess variant wherein captured pieces could be returned to the board to be used as one’s own.” (https://en.wikipedia.org/wiki/Shogi) This has been described as allowing a previously captured piece to “parachute” back into the field of battle. What if a form this were allowed in chess?

Allowing a piece to “drop back in” seems a little too “buggy” for me. But what if a captured pawn or piece could be sent back into battle by having to be placed on the exact square where it began? For example, what if, as the General of the White pieces, you contemplated exchanging your Kings Knight for Black’s Queen Knight, but you had previously castled Kingside and your King occupied the g1 square? That would mean moving your King before being able to place the Kings Knight on g1. If Black’s b8 square were unoccupied, then after the exchange of Knights you would have to move your King, allowing Black to play his captured Knight to b8 before you could play your previously captured Knight to g1. Would you still make the exchange?

Combine this with not allowing an agreed draw or a threefold repetition and draws would almost be eliminated. Chess would then have more credibility in the eyes of those who play Wei-Chi and Shogi, for whom the idea of offering a draw is anathema.

Everything Is Broken

An email arrived recently in which a reader accused me of being “Mr. Doom & Gloom.” The writer takes exception to some of what I write, most of which he considers “negative.”

The email arrived during a week the chess community learned, “Parviz Gasimov, a 14-year-old from Azerbaijan, has managed the incredible feat of going from a 1949 rating in October 2014 to 2517 in the first rating list of 2015 – no less than a leap of 568 points in three months.” (https://chess24.com/en/read/news/from-1949-to-2517-in-three-months)
Unlike previous players who “enjoyed” amazing leaps there have been no accusations of any cheating by the boy. He accomplished this unbelievable feat because the F.I.P.s in charge of the world chess organization changed the rules. Keep in mind Sam Sevian, the young GM currently playing in the Tata Steel tournament, was initially rated 315 in the middle of 2006. Six and one half years later he hit first hit 2500 USCF. Where is the outcry and outrage from the chess community? As far as I have been able to determine there has been no one from the chess community to even question this revolting development. Could that be because Kirsan the E.T. and his fellow travelers have instituted so many Draconian changes the chess community has become inured to the changes? Has the chess community collectively decided to accept anything and everything these henchmen deliver? Keep in mind the FIDE president has said, “There is no professional chess and non-professional chess, there is only chess. And we will have discipline.” Kirsan Ilyumzhinov, explaining FIDE’s zero tolerance rule to interviewer Danny King (http://en.chessbase.com/post/king-talks-with-kirsan)
Full disclosure-I have taken this from the Mechanic’s Institute Newsletter #692 (http://www.chessclub.org/news.php?n=692)
What Kirsan the E.T. said sounds like something an adult would say to a child. Does Kirsan the E.T. consider the chess community his children? Or was it said more along the lines of what an older Soviet KGB agent may think? The Nazi Gestapo instilled “discipline.” Why do the very best human chess players allow themselves to be treated as children, or subjects? Why is FIDE allowed to be administered like a Third World dictator runs a banana republic?

Albert Einstein said, “The important thing is not to stop questioning.”

During the week the “Doom Gloom” email arrived the chess world learned, “With an Elo-rating of 2399 (January 2015) Kenny Solomon is South Africa’s number three but a few days ago he became the country’s first grandmaster. In the Africa Chess Championship 2014 he finished with 7.0/9 and had a better tie-break than tournament favorite GM Ahmed Adly, World Junior Champion from 2007. This tie-break win made Solomon Grandmaster.” This is from an article, “South Africa’s first Grandmaster,” dated 1/4/2015, on Chessbase. (http://en.chessbase.com/post/south-africa-s-first-grandmaster) Mr. Solomon TIED for first place; he did not win a playoff. He is rated 400 points lower that the number one GM; 200 points lower than an average GM; and 100 points lower than the minimum allowed to become a GM. I have seen nothing questioning this development, so I ask, “Is this a good thing for the Royal game?” Is it a good thing to have such a mediocre player spoken of in the same way one speaks, or writes, about Magnus Carlsen? Now that Kenny has “joined the club” how much does his being a member cheapen the GM title? And why am I the only one questioning this development?

Change is inevitable and chess has changed dramatically this century. The Draconian dictators of chess no doubt believe these changes are good for the Royal game. This flies in the face of the reality. For example, funding for the most prestigious event of the chess world, the World Championship, was difficult to find. The chess world still does not know who funded the match. The public has tuned out chess. Here are some recent headlines to bolster my case:

“Grandmaster Clash: One of the most amazing feats in chess history just happened, and no one noticed.” By Seth Stevenson (http://www.slate.com/articles/sports/sports_nut/2014/09/sinquefield_cup_one_of_the_most_amazing_feats_in_chess_history_just_happened.html)

“Destroying the grandmasters,” by Clive Thompson (http://fullcomment.nationalpost.com/2013/11/26/clive-thompson-destroying-the-grandmasters/)

“How computers changed chess” By Guillermo Campitelli (http://theconversation.com/how-computers-changed-chess-20772)

This seems an appropriate place to insert measures taken by another game, a cousin of chess, which were not taken by the Royal game:

“Have computers invaded the realm of this ancient game as they did to the western chess? Of course, although it took much longer and caused quite a bit of consternation to the JSA, who in 2005, officially forbade professionals to compete publicly against machines as a way of preserving the dignity of shogi masters. In any event, shogi computer programs were too weak, for a long time, to present a serious challenge to the human mind.” (http://en.chessbase.com/post/the-knight-that-jumps-high-falls-prey-to-a-pawn-2)

Have chess Grandmasters lost “dignity” because of losing to chess programs? What you and I, members of the chess community, think matters little in relation to how the general public answers the question. Has chess become a kind of ivory tower, insulated from those outside its borders, or does what the general public think have any meaning? You bet your sweet bippy it means something!

“What chess can learn from rebranded sports: Chess has long been associated with the cerebral and socially awkward, but now a million-dollar Las Vegas tournament is trying to combat that image. Which other games have tried to rebrand?” By Telegraph Men (http://www.telegraph.co.uk/men/the-filter/11070041/What-chess-can-learn-from-rebranded-sports.html)

What does it say about chess when the sponsor(s) of this tournament, meant to change the public perception of chess, took a bath? Rather than enhance the stature of chess, the final analysis of the tournament from those in the media, and general public, is that chess, as one member of the general public said, who happens to have played chess when young and who continued to avidly read the New York Times chess column until it ended, “Chess received yet another black eye.”

I will end with a poem about chess, found in the article, “Man vs Machine: A poet on Kasparov-Deep Blue,” by Colin McGourty (https://chess24.com/en/read/news/man-vs-machine-a-poet-on-kasparov-deep-blue).

Chess

awaited
in great anticipation
the match between a man
distinguishing trait: a knife between his teeth
and the monster of a machine
distinguishing trait: Olympic calm
ended in the victory of the dragon

for nothing
poems ripened
in the gardens of Andalucía
the nouveau riche
Deep Blue
elbows his way across squares
sewn from a Harlequin’s cloak
a mocking ignoramus
stuffed
with all the openings
attacks defences
and finally with a joyful
hallali above the corpse
of his opponent

and so
the royal game
passes into the hands
of automatons

it needs to be snatched by night
from the prison camp

when the mind slumbers
machines awaken

we must begin again
a journey to the imagination

Zbigniew Herbert (translated by Colin McGourty)

The Chess Detective

The US Open begins in a few days, which means the chess politicos are packing their bags, getting prepared to travel to Orlando to do their “moving” & “shaking.” For that reason I have decided to post some thoughts, and pose some questions, for the “pooh-bahs” and I need to do it now because once they arrive there will be no time for them to read and thoughtfully consider anything because they will be busy “schmoozing.”
Like many others I read with interest the June “Chess Life” cover article by Howard Goldowsky, “How To Catch A Chess Cheater.” I clicked on the links provided and read everything on the blog IM Ken Regan shares with R. J. Lipton, a Professor of Computer Science at Georgia Tech. Since the article appeared I have invested a considerable amount of time reading, and cogitating, about the issue of cheating at chess by using a program. Most people will not do this, and most readers may not have the time to read all of this long post, so I will give my conclusions up front in the hope it will spur some, especially those people in power who must confront one of the major issues facing the Royal game, to read on and learn what brought me to my conclusions.
The article was published in order to allay the fears and suspicions of the chess playing public. I am reminded here of the infamous statement by Secretary of State Al Haig following the assassination attempt on Ronald Reagan.
Al Haig asserted before reporters “I am in control here” as a result of Reagan’s hospitalization. The trouble was that he was not in control, according to the line of succession in the 25th Amendment of the US Constitution. (https://www.youtube.com/watch?v=yAhNzUbGVAA).

The incorrect statement was made to reassure We The People, as was the “official” announcement that Ronald Raygun had removed his oxygen mask and quipped to his doctors, “I hope you are all Republicans.” This is now written as “history.” The thing is that “Rawhide,” the name given to RR by the SS, had suffered a “sucking chest wound,” and no one, not even the “Gipper,” is able to talk after suffering a such a wound. (https://en.wikipedia.org/wiki/Attempted_assassination_of_Ronald_Reagan)

Like the handlers of the wounded POTUS, the Chess Life article is an attempt by the powers that be to tell chess players the Chess Detective is on hand, so, “Don’t worry Be happy.” (https://www.youtube.com/watch?v=d-diB65scQU)

How can one be happy, and not worry when the Chess Detective, IM Ken Regan, says this, “An isolated move is almost un­catchable using my regular methods.”

The man with whom the Chess Dectective shares a blog, Richard J. Lipton writes, “How should we rate how well a player matches the chess engine as a method to detect cheating?
The short answer is very carefully.
Ken has spend (sic) years working on the right scoring method given these issues and others. I believe that his method of scoring is powerful, but is probably not the final answer to this vexing question.”

The only problem is that the Chess Detective has spent years using what is now obviously antiquated programs. Sorry Fritz, but your program was passed by those of Houdini, Komodo, and Stockfish, the top three chess programs in reverse order, quite some time ago. How is it possible for even the Chess Detective to discern possible program generated moves while using an inferior program?

Mr. Lipton continues, “The problem is what strategy might a cheater use? A naïve strategy is to always select the top ranked move, i.e. the move with the largest value. This strategy would be easy for Ken to detect. A superior strategy might be to select moves based on their values: higher values are selected more frequently. This clearly would be more difficult for Ken to detect, since it is randomized.”
“Another twist is the cheater could use a cutoff method. If several moves are above a value, then these could be selected with equal probability.”
“I could go on, but the key is that Ken is not able to assume that the cheater is using a known strategy. This makes the detection of cheating much harder, more interesting, and a still open problem. It is essentially a kind of two player game. Not a game of chess, but a game of the cheater against the detector; some player against Ken’s program.”

There you have it, the man with whom the Chess Detective shares a blog has no faith in the methods used by the Chess Detective. What follows is the post that has consumed much of my time for the last month or so.

The Chess Detective

An interview between Scott Simon of NPR and IM Ken Regan begans, “Ken Regan is a kind of chess detective. He’s a computer scientist and an international chess master, who played with the likes of Bobby Fischer as a kid. Which gives him particular skills to help recognize cheating in chess, which, he says, is becoming more common. Ken Regan has created a new algorithm to help detect test cheating. He’s profiled this month in “U.S. Chess” magazine and joins us now from Buffalo. Thanks for much for being with us.” (http://www.npr.org/2014/06/21/324222845/how-to-catch-a-chess-cheater)

“SIMON: So how does somebody cheat in chess?
REGAN: The most common way is having the game on your smart phone or handheld device and going into the bathroom surreptitiously to check it.
SIMON: So people are consulting their smart phones, because there are algorithms that will tell them what the propitious next move is?
REGAN: Yes. There are chess engines that are very strong – stronger than any human player, apparently even running on the reduced hardware of smart phone.
SIMON: Well, what are the odds of somebody being falsely accused?
REGAN: I deal with accusations, whispers, public statements, grouses that people make. And, usually, my model shows, no, this play really was within expectation. The other side is, yes, it’s a great danger that the statistics might falsely accuse someone. As a failsafe, I have taken data – many millions of pages of data from the entire history of chess, including all the performances by Bobby Fischer and Gary Kasparov. So I have an idea of the distribution of what happens by nature.”

An article about a name from the past, “Seven things you should know about Alan Trefler” By Michael B. Farrell (http://www.bostonglobe.com/business/2014/07/05/seven-things-you-should-know-about-alan-trefler-founder-pegasystems/ZQULf5r9uUFkZZytsQB3WP/story.html), brought back memories of the man, now a billionaire, who, as an expert, was co-champion of the 1975 World Open. What would happen today if an expert did the same?

The cover story of the June 2014 Chess Life, “How To Catch A Chess Cheater: Ken Regan Finds Moves Out of Mind,” by Howard Goldowsky, was deemed so important one finds this preface, “The following is our June 2014 Chess Life cover story. Normally this would be behind our pay wall, but we feel this article about combating cheating in chess carries international importance.
This subject has profound implications for the tournament scene so we are making it available to all who are interested in fighting the good fight.”

~Daniel Lucas, Chess Life editor (http://www.uschess.org/content/view/12677/422/).

From the article, “According to Regan, since 2006 there has been a dramatic increase in the number of world­wide cheating cases. Today the incident rate approaches roughly one case per month, in which usually half involve teenagers. The current anti-cheating regulations of the world chess federation (FIDE) are too outdated to include guidance about disciplining illegal computer assistance, so Regan himself monitors most major events in real-time, including open events, and when a tournament director becomes suspicious for one reason or another and wants to take action, Regan is the first man to get a call.”
Dr. Regan, a deeply religious man, says, “Social networking theory is interesting,” he says. “Cheating is about how often coincidence arises in the chess world.”
“Regan clicks a few times on his mouse and then turns his monitor so I can view his test results from the German Bundesliga. His face turns to disgust. “Again, there’s no physical evidence, no behavioral evidence,” he says. “I’m just seeing the numbers. I’ll tell you, people are doing it.”
Goldowsky writes, “Statistical evidence is immune to con­ceal­ment. No matter how clever a cheater is in communicating with collaborators, no mat­ter how small the wireless communications device, the actual moves produced by a cheater cannot be hidden.”

This is where Alan Trefler enters the conversation. Goldowsky goes on to write, “Nevertheless, non-cheating outliers happen from time to time, the inevitable false positives.”

“Outliers happen…” How would you like to tie for first as an expert today and have your integrity questioned in addition to having to strip naked and “bend over and spread ’em?”
The article moves on to a detailed analysis of how the “Chess Detective” determines whether or not cheating has occurred.

“Faced with a complex calculation, a player could sneak their smartphone into the bathroom for one move and cheat for only a single critical position. Former World Champion Viswanathan Anand said that one bit per game, one yes-no answer about whether a sacrifice is sound, could be worth 150 rating points.
“I think this is a reliable estimate,” says Regan. “An isolated move is almost un­catchable using my regular methods.”
But selective-move cheaters would be doing it on critical moves, and Regan has untested tricks for these cases. “If you’re given even just a few moves, where each time there are, say, four equal choices, then the probabilities of matching these moves become statistically significant. Another way is for an arbiter to give me a game and tell me how many suspect moves, and then I’ll try to tell him which moves, like a police lineup. We have to know which moves to look at, however, and, importantly—this is the vital part— there has to be a criterion for identifying these moves independent of the fact they match.”

What is the “criterion”? It is not mentioned.

Dr. Regan is co-author,with Richard J. Lipton, of the blog, “Godel’s Lost Letter and P=NP.” I went to the blog and found this recent post by “rjlipton” (http://rjlipton.wordpress.com/2014/06/18/the-problem-of-catching-chess-cheaters/).

R.J. writes, “The easy (sic) of cheating is a major issue for organized chess. The number of cases in professional tournament play is, according to Ken, roughly one per month—one case happen at a tournament in Romania just last month. Ken knows this because he routinely runs his detection methods, more on those shortly, on most major tournaments.”
“How should we rate how well a player matches the chess engine as a method to detect cheating?
The short answer is very carefully.
Ken has spend (sic) years working on the right scoring method given these issues and others. I believe that his method of scoring is powerful, but is probably not the final answer to this vexing question.”
“The problem is what strategy might a cheater use? A naïve strategy is to always select the top ranked move, i.e. the move with the largest value. This strategy would be easy for Ken to detect. A superior strategy might be to select moves based on their values: higher values are selected more frequently. This clearly would be more difficult for Ken to detect, since it is randomized.”
“Another twist is the cheater could use a cutoff method. If several moves are above a value, then these could be selected with equal probability.”
“I could go on, but the key is that Ken is not able to assume that the cheater is using a known strategy. This makes the detection of cheating much harder, more interesting, and a still open problem. It is essentially a kind of two player game. Not a game of chess, but a game of the cheater against the detector; some player against Ken’s program.”

This article provides links to several other posts concerning the subject of cheating at chess and I read each and every one. Here are a few excerpts:

“Chess is a game of complete information. There are no cards to hide that might be palmed, switched, or played illegally, no dice that could be loaded. So how is it possible to cheat at chess? Alas the complete information can be conveyed to a computer, and thanks to the exponential increase in computer power and smarter chess-playing algorithms, consumer hardware can play better than any human. Hence cheating in chess in possible, and unfortunately this year it has seemed to become common.” (http://rjlipton.wordpress.com/2013/09/17/littlewoods-law)

“The fear of players being fingered this way is remarked by Dylan McClain in today’s New York Times column:
“If every out-of-the-ordinary performance is questioned, bad feelings could permanently mar the way professional players approach chess.”

The threat can be stronger than its execution.

A question was posed to Dr. Regan:
“I think there is a bigger picture here. Why even play a strategy game that a computer, without any information or connectivity advantage, will win.”
IM Regan answered:
“Because it’s still fun, has a great history, and has more public participation all over the world than any time previously. Computers are still a step behind the best humans at the Japanese form of chess (Shogi), and human supremacy at Go is apparently not threatened in the near future. My best effort at a more computer-resistant “evolution” of Western chess is here.”
From: “The Crown Game Affair” by KWRegan January 13, 2013 (http://rjlipton.wordpress.com/2013/01/13/the-crown-game-affair/)

“I have, however, been even busier with a welter of actual cases, reporting on four to the full committee on Thursday. One concerned accusations made in public last week by Uzbek grandmaster Anton Filippov about the second-place finisher in a World Cup regional qualifier he won in Kyrgyzstan last month. My results do not support his allegations. Our committee is equally concerned about due-diligence requirements for complaints and curbing careless allegations, such as two against Austrian players in May’s European Individual Championship. A second connects to our deliberations on the highly sensitive matter of searching players, as was done also to Borislav Ivanov during the Zadar Open tournament last December. A third is a private case where I find similar odds as with Ivanov, but the fourth raises the fixing of an entire tournament, and I report it here.
Add to this a teen caught consulting an Android chess app in a toilet cubicle in April and a 12-year-old caught reading his phone in June, plus some cases I’ve heard only second-hand, and it is all scary and sad.
The Don Cup 2010 International was held three years ago in Azov, Russia, as a 12-player round-robin. The average Elo rating of 2395 made it a “Category 6″ event with 7 points from 11 games needed for the IM norm, 8.5 for the GM norm. It was prominent enough to have its 66 games published in the weekly TWIC roundup, and they are also downloadable from FIDE’s own website. Half the field scored 7 or higher, while two tailenders lost all their games except for drawing each other and one other draw, while another beat only them and had another draw, losing eight games.
My informant suspected various kinds of “sandbagging”: throwing games in the current event, or having an artifically-inflated Elo rating from previous fixed events, so as to bring up the category. He noted some of the tailenders now have ratings 300 points below what they were then.
In this case I did not have to wait long for more-than-probability. Another member of our committee noticed by searching his million-game database that:
Six of the sixty-six games are move-by-move identical with games played in the 2008 World Computer Chess Championship.
For example, three games given as won by one player are identical with Rybka’s 28-move win over the program Jonny and two losses in 50 and 44 moves by the program Falcon to Sjeng and HIARCS, except one move is missing from the last. One of his victims has three lost games, while another player has two wins and another two losses. Indeed the six games are curiously close to an all-play-all cluster.”
From: “Thirteen Sigma” by KWRegan, July 27, 2013 (http://rjlipton.wordpress.com/2013/07/27/thirteen-sigma/)