Go as part of curriculum at U.S. Army Command and General Staff College: an interview with Dr. James Sterrett
Wednesday October 16, 2019
As the Chief of Simulation Education at the U.S. Army Command and General Staff College at Fort Leavenworth, Dr. James Sterrett
uses games and simulations in a variety of ways to teach students. In an interview conducted last month by Chris Ghorbani, Dr. Sterrett described his introduction to the game, as well as how and why he uses go in his classes. From starting in college with a friend “on a home-made board using bottle caps as the stones,” he now uses go to demonstrate the concepts of design elegance. In his class on Training with Simulations, students play go for 30 minutes before discussion on the depth and utility created in the game by just a tiny number of rules. Students use this as inspiration to design and develop their own training games, trying to achieve elegance with their own new game requirements.
Dr. Sterrett describes one of his favorite things about go as being the discussions it provokes in his classes, describing them as “wonderful – not just of strategy, operations, and tactics inside Go, but people wind up drawing parallels between the situation on the board and various situations in current affairs, history, or even their own lives.” He continues in the interview to discuss the game, the rise of AI, and comparisons between go and other games he uses in his curriculum, including kriegspiel and chess. “Go teaches strategy, operations, tactics, and weaving them together to achieve victory,” says Dr. Sterrett. “The lack of a clearly defined center of gravity in Go ensures the players must define it by their decisions, much as in grand strategy. Thus, Go is a superb tool for honing a strategic mindset and seeing the links between the levels of war.”
Dr. Sterrett concludes by thanking the go community for continued efforts to spread go, and hopes that it is still played thousands of years in the future.
The full interview with Dr. Sterrett can be found here”