The title is a play on the hugely popular Japanese TV series, “Hikaru no Go” (http://www.imdb.com/title/tt0426711/).
the popularity of this program is best described by this, “World Go population probably tripled because of ‘Hikaru no Go'”, said Joey Hung, USA 8 dan Go instructor. All of Joey’s Go School ( http://www.egogames.com) Go students in Fremont, CA, USA have watched the exciting Go anime. Also, at the World Amateur Go Tournament and Beijing Mental Olympics Tournament, many European, South American and Asian players reflected that they have seen a dramatic increase in Go population due to the ‘Hikaru no GO’ anime.”
“Hikaru no Go (literally The Go of Hikaru or Hikaru’s Go) is a manga (a Japanese comic) and an anime (a Japanese cartoon) about a boy (Hikaru Shindo) who discovers the ancient game when he finds an old board in the attic and meets the spirit of a past Go master (Fujiwara-no-Sai).
The Hikaru no Go manga is published by VIZ Media ([ext] http://www.viz.com) in the United States and Canada, and the Hikaru no Go anime has been licensed by VIZ Media in the United States and Canada. The manga is serialized in the United States version of Shonen Jump ( http://www.shonenjump.com), while the entire anime is viewable at Hulu.com. In North America Hikaru no Go is also available on the ImaginAsian TV Channel” (http://senseis.xmp.net/?HikaruNoGo).
“Hikaru no Go ( lit. “Hikaru’s Go”) is a manga series, a coming of age story based on the board game Go written by Yumi Hotta and illustrated by Takeshi Obata with an anime adaptation. The production of the series’ Go games was supervised by Go professional Yukari Umezawa (5-dan). The manga is largely responsible for popularizing Go among the youth of Japan since its debut, and considered by Go players everywhere to have sparked worldwide interest in Go, noticeably increasing the Go-playing population across the globe, perhaps tripling it.
Current top Japanese Go professional Iyama Yuta is considered to be part of the influx of young Go players whose generation was inspired by the series.
First released in Japan in Shueisha’s Weekly Shonen Jump in 1998, Hikaru no Go achieved tremendous success, spawning a popular Go fad of almost unprecedented proportions” (https://en.wikipedia.org/wiki/Hikaru_no_Go).
Maybe the best way to impart just how popular is “Hikaru no Go” would be to mention that in the December, 2012, issue of the second best chess publication in the world, “Chess Monthly,” the man who recently tied with GM David Howell for first place in the British chess championships, IM Jonathan Hawkins, the author of “Amateur to IM: Proven Ideas and Training Methods,” when asked the question of what is your favorite film or TV series, answered, “Hikaru no Go.” (!)
The impetus for my last post was Hikaru Nakamura. It is no secret that Hikaru has not been playing well recently. I am sure many other fans of “Naka” have “felt his pain.” After blowing a certain win against human World Champion Magnus Carlsen in the third round of the Zurich tournament, I could not help but wonder if he could ever come back from such a defeat, especially since he has never beaten Magnus in a classical game of chess. Now he has finished dead last on his home court of the St. Louis Chess Club & Scholastic Center in the latest edition of the Sinquefield Cup. If there is a next S.C. Hikaru should be left out, as was Gata Kamsky this year. It is clear there is something wrong with Hikaru. He would not be a good poker player because he is easy to read. It is obvious from his body language that he is not the same person I saw in Sturbridge, Massachusetts, at the 32nd Continental Open in 2002, when he was kicking ass and taking names. He was brimming with confidence and the world was his oyster.
After losing to Veselin Topalov, the Bulgarian, who is often referred to as a former “world champion” though I know not why, Hikaru was interviewed by GM Maurice Ashley. Maurice said, “There was a moment in the game that the computer spotted an idea and we thought you were for sure gonna play. It’s the kind of move you always play. Yasser said you would play it in a bullet game, the move Bxf2. Tell us your thoughts in this moment right now.” Hikaru responded, “Well, I mean basically I had this exact position up until move 19 up on the board, um, you know, before the game and e5 was not a computer move and I knew it had to be bad but, um, during the game I just couldn’t quite figure it out. Um, OK, obviously I looked at Bxf2 and then I rejected it, but, I mean I just simply did not see the end of the line and more or less it’s unfortunate, but even then later I was still OK and then I just completely lost the thread, so I mean, sometimes things don’t go your way.”
Maurice: “The…we hear this often from really high level players like yourself that something goes wrong in the calculation. Can you ever explain it when that happens, because it seems unnerving even to you guys.”
Hikaru: “Um…well I mean…I’m not so upset about missing this one because I mean it wasn’t clear even though it’s the most intuitive move on the board. I mean, sometimes it happens, but again what can you do, sometimes, sometimes you don’t…I mean, if you don’t calculate perfectly, I mean that’s why, that’s why computers are just much better than all of us.”
Maurice: “Well, at least it’s calculating for sure. You’re in a tough situation now.”
There is a caption underneath a picture of Nakamura on the Chessbase website in an article by Alejandro Ramirez titled “Sinquefield 08: Streak stopped, Event clinched” dated 9/5/2014, “Nakamura has had some trouble calculating this tournament, it is unclear why.”
(http://en.chessbase.com/post/sinquefield-08-streak-stopped-event-clinched)
It appears the wagons have been circled and the popular thing to say is that GM Nakamura finished last, without winning a single game, because his powers of calculation have deserted him. Nothing could be further from the truth. Hikaru has been playing badly because he has lost faith in his judgement and doubt has crept in where there once was confidence. Losing will do that to a player no matter what game is being played. Simply put, Hikaru has lost confidence in his intuition. His suspect moves show this fact.
When on his way to becoming World Chess Champion Mikhail Tal played moves that defied calculation. There were no super computer programs in those days so humans could not calculate the ramifications of some of Tal’s moves. Tal could not calculate the ramifications of some of his moves, yet he played them anyway, because his intuition told him they were the right moves to play. Nakamura played like that at one time in the past. Now he seems to be trying to play like a calculating machine. He tells us this with his answer above to the question posed by GM Ashley. “I looked at Bxf2+ and then I rejected it…I just simply did not see the end of the line…”
There is a battle raging inside the head of Hikaru Nakamura. It is a battle between the emotional Captain Kirk and the logical Mr. Spock. Hikaru is an intuitive player, not a calculating machine. He is a poet of the chess board, not a philosopher. I say that with a line from Kevin L. Stoehr, professor of Humanities at Boston University, in mind. He wrote, “Philosophy typically strives for the clarity of definition and proposition. Poetry, in most cases, revels in ambiguity and mystery.” (From the essay, “You Who Philosophize Dylan: The Quarrel between Philosophy and Poetry in the Songs of Bob Dylan” in the book, “Bob Dylan and Philosophy: It’s Alright, Ma (I’m Only Thinking).” Later on in the same essay he writes, “Like the true poet that he is, Dylan believes that when it comes to the construction of his lyrics (and certainly the creation of the music itself, we might assume), the power of immediate intuition counts far more than the categorizing and ordering power of the intellect.” Hikaru Nakamura must somehow come to terms with the fact that he is an intuitive player and know that ” the power of immediate intuition counts far more than the categorizing and ordering power of the intellect.”
In an alternate universe Nakamura, at Zurich, after disposing of the former Human World Chess Champion, Vishy Anand, in round two, then beat the new Human World Champion, Magnus Carlsen, in lieu of losing the “won game” as he did in this universe. In that universe Hikaru played 21…Bxf6+ in lieu of the insipid 21…g6, bringing the sinister Topalov to his knees, making him 0-3, and having the black pieces against the Human World Champion the next round. Hikaru would have been in clear second place, only a half point behind Fab Car. Things would have turned out differently. After the tournament in which Nakamura and Caruana tied for first place, bizillionaire Rex Sinquefield put up one million dollars for a match between Naka and Fab Car, with the winner going on to play a match with Human World Champion Magnus Carlsen, with ten million dollars going to the winner. I regret it is impossible for me to give you any more details, as I am certain you would like to know who won the matches in the other universe, but Dr. Walter Bishop’s machine providing a window into the other universe destructed when Rootin’ Tootin’ Putin invaded Ukraine, which caused the other Magnus to decline the match with the other Vishy Anand. This caused World War III in which nuclear weapons were used, which destroyed the window on the other side.
In this universe the best thing our Hikaru Nakamura could do would be to take a page out of Bobby Fischer’s book and take a year or so off from chess to, as Human World Champion Magnus Carlsen said to GM Maurice Ashley after beating Naka for the ELEVENTH time, “Figure it out.”
Hikaru No Go can be watched free at these sites:
http://www.hulu.com/hikaru-no-go
http://www.animehere.com/anime/hikaru-no-go.html
The Beatles – Across The Universe
Across The Universe Soundtrack